Monthly profile : Maryse Bouchard, Graduate from the Film and Television Program
Interview with Maryse Bouchard, Graduate from the Film and TV Program, Fall 1998 and Textures and Lighting Artist at Hybride Technologies.
1. Where do you work and what is your job?
I work as a Lighting and Textures artist at Hybride Technologies, since 2003.
2. Why did you choose a career in 3D?
Because it was possible! What I mean by this is: when I was in high school, 3D did not exist. Or rather, it wasn’t known. I would have loved to work on animated cartoons but I believed that it all came from the USA and thus, wasn’t available to a little girl from St-Jean Lake like me. While I finished my degree in Pure Sciences, special effects movies such as The Abyss, Total Recall and Terminator 2 were presented in cinema. It was “never seen before” and very exciting! At the same time, I saw the first animated short-film Tony de Peltrie. It wasn’t an animated cartoon: it was totally different from anything I saw before and I was totally mesmerized. I learned that the film has been produced by Montrealers and that one of them had started his own company: Softimage. I was also very happy to learn from my brother, who was studying at the Cegep de Jonquière, that the school was starting a new introduction course on Softimage. I then stop question myself about my registration to university and I completed my course at Cegep in marketing. Softimage was a revelation and it was perfect for me: I was going to be a 3D artist.




Interview with Michel Lanoie, Graduate of the Digital Design in Video Games, Fall 2006 and senior texture artist at 



